Browse For Speed is a server browser for the popular online racing sim Live For Speed. It is able to query demo/s1/s2 servers, lets you maintain a favourites list and keeps track of your friends. It also lets you remotely control your servers via an admin interface.
Browse For Speed 0.9!
Download Browse for Speed 0.9 - The main program files. If you just want to run BFS, this is all you need. It requires .NET 2.0 - see the Links section for a direct download link.
Version 0.9 is out! Changelog from 0.8a:
- Updated for Patch Y
- Added "Can reset" and "Cruise" filters
- Added FBM
- Now uses LFSLib.Net 0.16b.
- Admin interface fixed. Removed relay option (BFS uses TCP for insim, so using the relay shouldn't be necessary)
- Favourite servers now show if they're Private from the normal list
- Added password dialog before joining. Uses saved password.
- Server list background is white if you turn off coloured hostnames
Upgrade instructions (from any version): Simply unzip into your existing folder, overwriting any files.
Browse For Speed has:
Querying Features:
- Ability to query/join Demo/S1/S2 servers, with filters (cars/public/private/empty/full/tracks/ping/can reset/cruise)
- Maintains a favourite server list
- Maintains a friends list
- View extended server information (racer list, server rules etc)
Admin features:
- Sends/receives server messages
- Ability to send private messages
- Shows racer list, with context menu (kick/ban/force spectate)
General:
- Able to get a server list and query much faster than the in-game browser
- Available in 9 languages (thanks to the translators, see CREDITS file)
- Extremely easy to add translations (place an XML file in the lang folder)
- Free and open source. If there is any doubt in your mind about what this program does, you can get the source, go through it, and build it yourself using free tools.
Additional links:
.NET 2.0 - If you don't have this already, you will need it. Go there and download the 'Redistributable Package'.
The library was developed with MonoDevelop, and requires .NET 1.1. The front-end code requires .NET 2.0. This is the first project we have ever written in c#.
!!!! NOTE: This is developed against an undocumented protocol. It might break tomorrow, or even right now. !!!!